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WEIJI: Ha-Lyiss Imperial Armada

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Finally, i finished these, technological kibble is a true pain in the arse to draw.

The Ha-Lyiss Empire can count on the greatest military in the Known Galaxy out of the greatest numbers and firepower, the Empire's wealth allows them to develop cutting-edge technology for their troops. all ha-lyiss soldiers receive a degree of cybernetic augmentation, including neural interface chips and titanium skeletal exosuit implants, this allows them to be equipped and trained with their powersuits, these powersuits increase the wearer's strength and agility and include mechanical 'legs' that together with the retractable wheels compensate the main weakness of the Ha-Lyiss(AKA lack of speed and agility outside of water), it also includes collapsible flipper extensions for enhanced swimming and a jetpack allows to quickly dash across the battlefield, being CGP(Coherent Gravitonic Pulse)-based it works underwater as well. Ha-Lyiss have a long warlike tradition derived from their ancient pre-Empire era, when rival bloodlines fought each other for planetary domination, and after their battles against more advanced races(Kothrah and Poleepkwa) they focus even more on intense training, on Earth they discovered an affinity with Asian war philosophies. through the ages they developed multiple specialized elite forces.

Howling Banshees:
Thanks to advanced jetpacks and increased mobility, the Howling Banshees are the shocktroopers of the Imperial Armada, specialized in aggressive terror tactics. the trademark weapon of the Banshees is the Sonic Blaster, a DEW(Directed Energy Weapon) that fires a beam of high-frequency waves of sound, powerful enough to rupture organs and shatter bones, plus their helmets include a radar system that enhances the natural ha-lyiss sonar sense, and an amplifier that allows them to weaponize it, the assault strategy of the Banshees is to use their sonic screams to stun and disorient enemy forces and them mow them down with a barrage of destructive harmonics, the screams are also a greatly effective asset for psychological warfare. designed to be at its most effective underwater, the weapon is replaced with MASERs in space warfare(or use both for massive effect).

Imperial Cataphracts:
Although the Ha-lyiss favor quick tactics and mobility, they include an exception when they need to intercept incoming attackers and hold the line. highly disciplined and receiving advanced training, Imperial Cataphracts use heavier servo-powered armor, the ceramic plates are enforced with a shock-absorbing material and insulation that decreases the damage from energy weapons, plus they are equipped with a ballistic shock shield enhanced with force-field projectors, these projectors generate a temporary electromagnetic barrier that disrupts energy weapons and repels bullets, the shield is sturdy enough to block lead bullets and can disrupt ferrous bullets from rail weapons, their weapons include a needler rail HMG and capsular slugthrowers(capsular weapons fire flechette-like hollow shells that upon hitting shatter to release its content, this may include incendiary chemicals, corrosive fluids, highly reactive explosives or even solid nitrogen to freeze and destroy tissue through frostbite), this rail weapon is almost as powerful as a human heavy machinegun(the greater weight and strength of the ha-lyiss, united with powersuit, solves the problem of recoil).

Xeansshahi Sunstalkers Commando:
A rare sight within the Empire and an even rarer sight outside of it, the Sunstalkers are almost all members of House Xeansshahi, a mysterious Bloodline as reclusive as it is infamous. hailing from a desert planet where their ancestors were exiled(or 'dumped and left to die' as they say) after the First Imperial Civil War, the Xeansshahi are shrewd and amoral and make use of barely legal technologies, some ha-lyiss argue that beneath power armor the elite troopers of this Bloodline are actually genetically enhanced supersoldiers(a violation of Imperial Legislature about genetic manipulation and spawncrafting). the Sunstalkers are an advanced recon elite specialized in striking in any environment, especially the most problematic for the ha-lyiss such as the desert. hardened by the harsh conditions of their homeworld, the xeansshahi follow a ruthless warrior code that basically sums up as 'fight to win', their most controversial aspect is their use of chemicals weapons and biological warfare, this includes flechette carbines whose capsular shells inject poison or even quick-incubating pathogens to debilitate and incapacitate any enemy that is not immediately killed, if that is not enough they resort to MASER(Microwave Amplification by Stimulated Emission of Radiation) rifles to fry any unshielded technology and shred organic targets.

Imperial Intelligence Intervention 'Slavemaker' Division:
When the stability of the Empire is threatened, when conspiracies against the Imperial Bloodline arise, when the Ha-lyiss as a whole people are in danger, when a War of Assassins between Bloodlines grows out of control, the Slavemakers strike. striking terror in the hearts of all of the Known Galaxy, the Slavemakers are the armed hand of the Emperor, the shrouded elite of assassins that guards over the well-being of the Empire. selected among the bravest veterans and the most brilliant trainees of military academies, recruits must pass extensive psycho-attitudinal tests to ensure their utter loyalty to the Emperor, as they truly join the division their previous identities are erased, their bonds with their Bloodlines and families are severed, those individuals are dead(very few troopers retire, but if they do they have a new identity created for them). upon joining they undergo through even more intensive training in secret facilities that would be considered illegal for any other ha-lyiss military corps, they also receive extensive cybernetic augmentation, including wetware integrated neural computers, built-in weapons under the skin, and secret compartments(such as fake fingernails hiding venom syringes or fake teeth containing mono-filament wires to garrote targets), some argue they may also receive biological augmentation through poleepkwa fluid-based splicing. their training also includes psychological conditioning to suppress emotions and enter in a trance-like coldness, for which they are infamous. unlike other military elites, Slavemakers do not specialize in a few weapons, rather they learn to use any weapon they may need, resulting in greater versatility. their name has ancient roots, since its foundation the Slavemakers have traditionally given  to their targets the choice between enslavement or death, and if those captured by them do not submit by themselves, they make them.
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